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Zushin the Sleeping Giant →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 10 | Warrior | 0 | 0 |
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK/DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only. | |||||
password:67547370 | |||||
Average Rating Score | 4.4(23) |
- Card Info
- Card Reviews (23 rating scores)
- Decks with Zushin the Sleeping Giant (6 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Zushin the Sleeping Giant" card reviews and rating scores
4.4(23) |
|
13% | (3) | ||
0% | (0) | ||
30% | (7) | ||
34% | (8) | ||
21% | (5) |
クリムゾン・ノヴァ
2021/12/27 11:49
2021/12/27 11:49
"One of the story cards."
"Since the summoning conditions are usually devilish, it is unlikely that it will be used." "(1): Once per turn, you can reveal this card in your hand to your opponent until the end of the turn, and target 1 Level 1 Normal Monster you control. Place 1 Zushin Counter on that monster." This effect takes 10 turns. I wondered if I could keep a level 1 monster for that long, but it was really difficult. It's strong enough to say that if you can get it out, you're guaranteed to win, but it's still difficult.
"However, it's not like you can't use even one turn if you want to." His own flickering effect does not have the designation "Name Turn 1". So, if you have 3 Zushin cards in your hand, you can put 3 "Zushin Counters" normally. Also, if you can return the Zushin sent to GY once again to your hand, you can use the glimpse effect again. If you do it like that, by the time you realize it, the counter will be 10 and you may be able to summon it. (It was also possible with Lynx for the time being.) However, caution is required because there is no romance in this.
If you choose to use it, I would like to recommend the 3-ply stack as it will allow you to place the counter faster.
"Since the summoning conditions are usually devilish, it is unlikely that it will be used." "(1): Once per turn, you can reveal this card in your hand to your opponent until the end of the turn, and target 1 Level 1 Normal Monster you control. Place 1 Zushin Counter on that monster." This effect takes 10 turns. I wondered if I could keep a level 1 monster for that long, but it was really difficult. It's strong enough to say that if you can get it out, you're guaranteed to win, but it's still difficult.
"However, it's not like you can't use even one turn if you want to." His own flickering effect does not have the designation "Name Turn 1". So, if you have 3 Zushin cards in your hand, you can put 3 "Zushin Counters" normally. Also, if you can return the Zushin sent to GY once again to your hand, you can use the glimpse effect again. If you do it like that, by the time you realize it, the counter will be 10 and you may be able to summon it. (It was also possible with Lynx for the time being.) However, caution is required because there is no romance in this.
If you choose to use it, I would like to recommend the 3-ply stack as it will allow you to place the counter faster.
奇怪賊
2020/04/10 18:32
2020/04/10 18:32
A card with a lot of fans. There is no doubt that it is an interesting monster, but it is also a monster that has all three threats as it has many weaknesses that are difficult to expose and difficult to use.
He can manage the difficulty with Hekireki GB, but regardless of resistance, the effect of not being able to do anything against defensive monsters is quite strong, and he can hardly beat "Hand-Holding Genie" used by Taiyo on the same team, and he keeps hitting while defending. 's Superheavy Samurai can be said to be a natural enemy. Although it can be covered with 《Final Attack Orders》.
Many weaknesses are also a problem, such as forced release of Kaiju, invincible avatars and the Timelord in battle, and see hell in the moon mirror. I'm not good at Yosenju or Fullburn because I can't do anything without monsters in the first place.
In particular, the reason why I lowered the rating of this card is because of the arbitration change of the effect that cannot be activated.
His deck, which uses Zushin, is no longer even a fan deck, but a complete joke deck.
By the way, in the anime, he was beaten by a non-OCG card, a monster baton, but even if he didn't go out of his way to use Shooting Star, if he had used it earlier, he would easily have won.
He can manage the difficulty with Hekireki GB, but regardless of resistance, the effect of not being able to do anything against defensive monsters is quite strong, and he can hardly beat "Hand-Holding Genie" used by Taiyo on the same team, and he keeps hitting while defending. 's Superheavy Samurai can be said to be a natural enemy. Although it can be covered with 《Final Attack Orders》.
Many weaknesses are also a problem, such as forced release of Kaiju, invincible avatars and the Timelord in battle, and see hell in the moon mirror. I'm not good at Yosenju or Fullburn because I can't do anything without monsters in the first place.
In particular, the reason why I lowered the rating of this card is because of the arbitration change of the effect that cannot be activated.
His deck, which uses Zushin, is no longer even a fan deck, but a complete joke deck.
By the way, in the anime, he was beaten by a non-OCG card, a monster baton, but even if he didn't go out of his way to use Shooting Star, if he had used it earlier, he would easily have won.
ザーク
2020/04/10 16:17
2020/04/10 16:17
Hmm~ It's completely resistant and has the fighting power to beat most monsters, but the summoning conditions are even tougher than that. Even if the combat power is high, the finisher power is low, so it is easy to stalemate.
Or rather, negate at the time of battle is erased. It's because of this that I've been breached quite a bit. I think it's the end of the story, just like the anime.
Or rather, negate at the time of battle is erased. It's because of this that I've been breached quite a bit. I think it's the end of the story, just like the anime.
サンパイ
2020/03/13 17:13
2020/03/13 17:13
Unlike the anime, you no longer need to spend 20 turns, but instead you have to be in your hand from the beginning, making it tougher. Also, it's nearly impossible to keep a level 1 vanilla alive with removal rampant. It is safe to defeat the summoning conditions with 《A Wild Monster Appears!》. The effect itself is not bad, but the drawback is that it is extremely weak against Lightning and Armades.
長靴で吐いた猫
2020/02/09 15:44
2020/02/09 15:44
Although it has been weakened, it is a large monster that is almost invincible if you can get it out. The more cards you have in your hand, the less time it takes to summon. There are plenty of ways to add cards to your hand, such as Isolde and Survival, but it still takes a considerable amount of time to put them out, so it's not realistic. Similar to 《Sunlight Unicorn》, 《TG Gear Zombie》, and 《Arcana Force》, the card illustration is different from the anime, and even if it took a long time to make a card from the anime appearance. be.
エンジョイ勢
2019/06/29 12:25
2019/06/29 12:25
Although the conditions for it to be issued are severe, the effect of this card should have been able to unilaterally defeat Lightning, but due to a change in ruling, it became a tragic card that turned out to be a tragic card.
In addition, it was expected that similar rulings would be made for cards with the so-called Madeira effect, including Lightning, which put us in a rather severe position.
In addition, it was expected that similar rulings would be made for cards with the so-called Madeira effect, including Lightning, which put us in a rather severe position.
シンシン
2019/06/02 19:17
2019/06/02 19:17
Regular summoning is very difficult even with a dedicated Deck. There is no other choice but to cheat such as 《A Wild Monster Appears!》.
Even if you put it out, the ability as a finisher is low.
Even if you put it out, the ability as a finisher is low.
ロマンを愛するもの
2019/01/12 20:05
2019/01/12 20:05
team sun ace monster
Since it is necessary to reveal every turn, if you try to aim for a regular summon, it will be exposed no matter what you do.
Therefore, it is recommended to Special Summon with 《A Wild Monster Appears!》and then use GB Hunter to avoid the Deck bounce.
It is even better to solidify the rock with Aji Tribute Key Beetle etc.
《Powerful Rebirth》is recommended as a way to Special Summon GB Hunter
Since it is necessary to reveal every turn, if you try to aim for a regular summon, it will be exposed no matter what you do.
Therefore, it is recommended to Special Summon with 《A Wild Monster Appears!》and then use GB Hunter to avoid the Deck bounce.
It is even better to solidify the rock with Aji Tribute Key Beetle etc.
《Powerful Rebirth》is recommended as a way to Special Summon GB Hunter
シエスタ
2018/07/12 17:45
2018/07/12 17:45
The summoning conditions are as severe as in the anime, and it is even more difficult than in the 5Ds era to regular summon in the current environment where even perfect resistance can be easily broken through.
The number of turns is changed to show yourself in your hand and put a counter on it, so if you have multiple cards in your hand, you can summon it faster than the anime/TF version. Trouble is no longer happening, but it's easier to take countermeasures because it's less surprise. In addition, there are also difficulties like Exo.
As it is summoned with great difficulty, it has the resistance of the gods of the original work and the fighting power of an avatar, and its single performance is high. In addition, unlike anime, it loses to Avatar.
However, there is a drawback similar to Avatar that it is difficult to decide the game by itself even though it consumes a lot of turns and cards. No matter how high the single performance is, it doesn't make much sense if you can't win.
Honestly, if you're going to endure this much and summon this guy, it's better to use the countdown, and it's not worth the trouble.
Well, this is also the same as the original, so it's faithful, but it's not rare, so it's hard to say that everyone has it, and the reproduction is a little half-finished.
Postscript: It seems that it has become easier to break through due to the ruling change of the Almades effect. Why now?
"(◇ ◇) think it's good!"
The number of turns is changed to show yourself in your hand and put a counter on it, so if you have multiple cards in your hand, you can summon it faster than the anime/TF version. Trouble is no longer happening, but it's easier to take countermeasures because it's less surprise. In addition, there are also difficulties like Exo.
As it is summoned with great difficulty, it has the resistance of the gods of the original work and the fighting power of an avatar, and its single performance is high. In addition, unlike anime, it loses to Avatar.
However, there is a drawback similar to Avatar that it is difficult to decide the game by itself even though it consumes a lot of turns and cards. No matter how high the single performance is, it doesn't make much sense if you can't win.
Honestly, if you're going to endure this much and summon this guy, it's better to use the countdown, and it's not worth the trouble.
Well, this is also the same as the original, so it's faithful, but it's not rare, so it's hard to say that everyone has it, and the reproduction is a little half-finished.
Postscript: It seems that it has become easier to break through due to the ruling change of the Almades effect. Why now?
"(◇ ◇) think it's good!"
アッキー
2016/06/24 1:02
2016/06/24 1:02
Is it finally here?《Zushin the Sleeping Giant》Team Sun Ace is here--a card that made Team 5ds suffer in anime 5ds. If you can just summon it, you can revenge that Hope the Lightning. The only weakness is his deck of Superheavy Samurai, which can attack in Defense Position. Temporarily rated at 5
wings
2016/06/08 19:37
2016/06/08 19:37
Isn't it the player that makes the activation of the effect impossible, not the effect on the monster!? ?
That's my honest impression of the battle between this card and Lightning.
Yu-Gi-Oh is difficult.
That's my honest impression of the battle between this card and Lightning.
Yu-Gi-Oh is difficult.
かのん
2016/06/02 22:23
2016/06/02 22:23
Team Sun's Ace Zushin is finally included! and
The time has finally come for the announcement! I was happy, but in the end
A card that embodies Konami, who seems to understand but doesn't understand at all.
The effect is a stronger TF resistance effect than the anime
It's a romance card, so there's nothing to complain about.
Because of the convenience of showing it and putting a counter on it, his card looks like an anime! ?
I think it can't be helped that it can't be expanded.
But it wasn't rare to pretend it was normal.
No, if it were any other card, what would be a no-rare card?
Zushin must be a card that everyone has!
I don't understand!
The time has finally come for the announcement! I was happy, but in the end
A card that embodies Konami, who seems to understand but doesn't understand at all.
The effect is a stronger TF resistance effect than the anime
It's a romance card, so there's nothing to complain about.
Because of the convenience of showing it and putting a counter on it, his card looks like an anime! ?
I think it can't be helped that it can't be expanded.
But it wasn't rare to pretend it was normal.
No, if it were any other card, what would be a no-rare card?
Zushin must be a card that everyone has!
I don't understand!
天
2016/05/28 23:48
2016/05/28 23:48
I thought it would be hard to come up with something, but it was No Rare... Reproduce the original there and make it normal
I wanted you to do it, but I don't know how to do it.
In battle, his ATK is definitely higher than his opponent, and the card effect is also
A monster with a super-resistance that is higher than that of a god.
However, to put it out, there is a LV1 Normal Monster in the field and 10 Zushin counters
I need to carry it. If you have 3 Zushin in your hand, at least 4 turns later
counter accumulates 10, but still protecting LV1 Normal Monster is
strict. Even if it enters the field, it can only deal damage in battle with the opponent's monster.
Therefore, it is difficult to become a finisher.
In the text of (2), withdraw Zushin from your hand once and collect Zushin.
It is possible to accumulate counters infinitely by doing it, but...?
I wanted you to do it, but I don't know how to do it.
In battle, his ATK is definitely higher than his opponent, and the card effect is also
A monster with a super-resistance that is higher than that of a god.
However, to put it out, there is a LV1 Normal Monster in the field and 10 Zushin counters
I need to carry it. If you have 3 Zushin in your hand, at least 4 turns later
counter accumulates 10, but still protecting LV1 Normal Monster is
strict. Even if it enters the field, it can only deal damage in battle with the opponent's monster.
Therefore, it is difficult to become a finisher.
In the text of (2), withdraw Zushin from your hand once and collect Zushin.
It is possible to accumulate counters infinitely by doing it, but...?
悩めるお花屋さん
2016/05/25 6:03
2016/05/25 6:03
It's like an avatar that doesn't receive card effects, but it's too hard to get it out
It has the disadvantage of not being able to attack directly, so it tends to be anything if you put it out.
I trampled on the card that everyone has and made it a rare card, so I honestly evaluated its performance as a card.
It has the disadvantage of not being able to attack directly, so it tends to be anything if you put it out.
I trampled on the card that everyone has and made it a rare card, so I honestly evaluated its performance as a card.
わがじゃん
2016/05/24 13:54
2016/05/24 13:54
It's extremely difficult to put out, but if you can get it out, it's a normal card that's comparable to the three phantom gods.
If someone puts this out, I'll cheer them up saying "Sun! Taiyo!" It's so hard to get out. However, once it's out, it's a monster that's not a ton because there's no way to get rid of it, even if it's a Yu-Gi-Oh OCG that has over 7000 copies. It's the best kind of romance.
If someone puts this out, I'll cheer them up saying "Sun! Taiyo!" It's so hard to get out. However, once it's out, it's a monster that's not a ton because there's no way to get rid of it, even if it's a Yu-Gi-Oh OCG that has over 7000 copies. It's the best kind of romance.
EXデッキ焼き
2016/05/19 23:38
2016/05/19 23:38
It was the top trash card that everyone had in the Synchro Dimension, but after a long break, it was made into an OCG. The difficult-to-understand summoning condition of releasing a Normal Monster that exists in the field for 10 turns is expressed with a Zushin counter. He couldn't help but laugh at this.
And although it's a perfect monster with a perfect resistance and a fighting power that can blow away even lightning, it's too difficult to keep a level 1 Normal Monster on the field in the current environment.
And although it's a perfect monster with a perfect resistance and a fighting power that can blow away even lightning, it's too difficult to keep a level 1 Normal Monster on the field in the current environment.
SOUL
2016/05/17 19:10
2016/05/17 19:10
Although practicality is low, this card is exactly the reproduction of the original.
Also, it's good that it's designed to withstand lightning and not be knocked down by lightning.
I'm a little worried about the rare point, but...
Also, it's good that it's designed to withstand lightning and not be knocked down by lightning.
I'm a little worried about the rare point, but...
ヒコモン
2016/05/17 12:33
2016/05/17 12:33
Team Sun's trump card, a trash card that everyone has in the works. If you can get it out, it's comparable to the Sangenjin, but the summoning conditions are too strict and you can't get it out. Even though it is such a card, the scene where the audience carries it around for some reason is also impressive. Although it did not disappoint and came out as normal, Konami made it a no rare. The essential performance is TF-compliant complete resistance, and it will return even if it is lightning. However, it is still very difficult to get out. You must reveal this card in your hand and accumulate 10 Sushin Counters on your Level 1 Normal Monster. If you have 2 copies, it will accumulate twice as fast, but the problem is that it draws Zushin into your hand in the first place. Also, of course, you have to protect the level 1 Normal Monsters. The difficulty of putting it out is a level that is on par with 《Perfectly Ultimate Great Moth》.
アルバ
2016/05/16 23:00
2016/05/16 23:00
A card of the Ultimate Perfection Great Moth lineage, which has extremely unrealistic and harsh Special Summon conditions, and the very act of issuing this enters the realm of challenge.
Unlike the anime, you need to show this guy before Special Summon, so you can shorten the turn, but it's easier to find out what you're aiming for, or you don't even want to hide it.
With some exceptions, it boasts overwhelming strength in battles with monsters if it can be used, but due to the way this guy's stats are calculated, it's difficult to win with just this guy.
Needless to say, it's easier to win if you do a countdown.
It is a monster that is so difficult to summon that you don't even have the energy to use it, and the evaluation as a card performance is 1 point.
However, in the anime, it's strong if it can be brought out, but the summoning conditions are too difficult, so it's treated as a monster that no one can use. I think that.
Unfortunately, since it is a no-rare card that cannot read the atmosphere, it was not possible to reproduce a card that everyone has.
Unlike the anime, you need to show this guy before Special Summon, so you can shorten the turn, but it's easier to find out what you're aiming for, or you don't even want to hide it.
With some exceptions, it boasts overwhelming strength in battles with monsters if it can be used, but due to the way this guy's stats are calculated, it's difficult to win with just this guy.
Needless to say, it's easier to win if you do a countdown.
It is a monster that is so difficult to summon that you don't even have the energy to use it, and the evaluation as a card performance is 1 point.
However, in the anime, it's strong if it can be brought out, but the summoning conditions are too difficult, so it's treated as a monster that no one can use. I think that.
Unfortunately, since it is a no-rare card that cannot read the atmosphere, it was not possible to reproduce a card that everyone has.
ミシガン州知事
2016/05/14 16:46
2016/05/14 16:46
You can turn that muscle king Hope the Lightning back, you know?
Awesome! Cool!
Aside from that, it's an extremely difficult monster to get out.
It's hard to accumulate 10 Zushin counters on level 1 vanilla. I wonder how I'm going to protect it...
If you can do it well, you can boast of unparalleled strength in battle... it should be.
Since the opponent's ATK is taken into account, any enemy that hits you in Attack Position will win. However, his Superheavy Samurai, which hits in Defense Position, easily breaks through. Superheavy Samurai has extremely high defense and his ATK is often quite low...
Awesome! Cool!
Aside from that, it's an extremely difficult monster to get out.
It's hard to accumulate 10 Zushin counters on level 1 vanilla. I wonder how I'm going to protect it...
If you can do it well, you can boast of unparalleled strength in battle... it should be.
Since the opponent's ATK is taken into account, any enemy that hits you in Attack Position will win. However, his Superheavy Samurai, which hits in Defense Position, easily breaks through. Superheavy Samurai has extremely high defense and his ATK is often quite low...
とき
2016/05/14 16:06
2016/05/14 16:06
It's supposed to be a normal card that everyone has, but it appears as a rare card.
It was thought that the problem with the system that made the level 1 vanilla on the field wait for 10 turns was preventing it from being converted to OCG, but it was solved with Zushin Counter.
In addition, there is a back road to this Zushin Counter, and it is possible to put multiple Zushin Counters by accumulating multiple Zushin in your hand. I wish I could keep my name tied.
After entering the battlefield, he is absolutely invincible against effects, and even in battle, his ATK change is absolutely invincible, even lightning will return, but be aware that he is very weak against wall monsters. In particular, his Superheavy Samurai, which hits with defensive power, can be easily destroyed in battle, so it can be said to be a natural enemy. In addition to being unable to attack directly, he can easily be defended by other cards due to the nature of his deck, so it's fine to play it, but don't make it a laughable joke that you can't hit it.
And it's something that's been said forever, but the comparison is that if you're going to be able to make a lot of turns, you'll be able to win with a countdown.
It was thought that the problem with the system that made the level 1 vanilla on the field wait for 10 turns was preventing it from being converted to OCG, but it was solved with Zushin Counter.
In addition, there is a back road to this Zushin Counter, and it is possible to put multiple Zushin Counters by accumulating multiple Zushin in your hand. I wish I could keep my name tied.
After entering the battlefield, he is absolutely invincible against effects, and even in battle, his ATK change is absolutely invincible, even lightning will return, but be aware that he is very weak against wall monsters. In particular, his Superheavy Samurai, which hits with defensive power, can be easily destroyed in battle, so it can be said to be a natural enemy. In addition to being unable to attack directly, he can easily be defended by other cards due to the nature of his deck, so it's fine to play it, but don't make it a laughable joke that you can't hit it.
And it's something that's been said forever, but the comparison is that if you're going to be able to make a lot of turns, you'll be able to win with a countdown.
デッキビルダ~る.
2016/05/14 9:31
2016/05/14 9:31
It's hard until you put it out.
Even if you put it out, if there are no monsters on the opponent's field, you are a wooden figure boy with status 0. Even if there is no effect, it is hard not to receive direct damage.
It smells the same as Uncohope.
Even if you put it out, if there are no monsters on the opponent's field, you are a wooden figure boy with status 0. Even if there is no effect, it is hard not to receive direct damage.
It smells the same as Uncohope.
Decks with "Zushin the Sleeping Giant"
* is adopted as a key card.
● 2016-04-10 Zushin the Sleeping Giant that can be issued in 1-2 turns
● 2020-07-02 The Weakest Deck Ever ・Sakura Hattori
● 2016-05-14 "Probably the fastest" G.B. Zushin★
● 2019-04-05 Sleepless Zushin-Sorry it's finally finished★
● 2016-05-28 All Zushin World
● 2019-06-07 Colon's Zushin Maha Fast Beat
Card Category and Effect Category
Effect:Tribute this card from field
Effect:change ATK
Effect:change DEF
Effect:Unaffected by Monster effects
Effect:Unaffected by Spell effects
Effect:Unaffected by Trap effects
Effect:cannot Normal Summon(this card)
Effect:cannot Special Summon(this card)
Effect:Place or remove counters
Effect:reveal hand cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Collector's Pack - Duelists in the Flash | CPF1-JP018 | 2016-05-14 | N-Rare |
Ranking and View Num
Rating Score Rank | 9,741 / 13,171 Cards |
---|---|
View Num | 25,996 |
Others
Japanese card name | 眠れる巨人ズシン |
---|
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- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)